# WORLD RUN Tokyo pedestrians

Ten original, separately generated people commissioned in the user's Higgsfield workspace on2026-09-12UTC. No identity is a recolored copy of another person.

- Reference artwork: GPT Image2, 2K;10 images.
- Geometry: Tripo H3.1, detailed geometry and detailed PBR,80,000-face target;10 distinct models.
- Skeleton and source motion: Meshy 3D Rigging through Higgsfield, action30 Casual_Walk;10 individual rigs. This is an existing authored walk, fitted to each commissioned body.
- Runtime preparation: target-height normalization, +Z facing, conservative geometry simplification,2K color textures, skeletal loop closure, measured stance-foot velocity and sole grounding. Original high-quality masters remain in the local source workspace.
- Motion and generated models are not covered by the CC0 license of the game's separate Quaternius/KayKit libraries. Higgsfield platform terms: https://higgsfield.ai/terms-of-use . No exclusive-copyright claim is made.
- Creation consumed325 Higgsfield credits (65 reference images +180 detailed models +80 walking rigs). No generation service is called while playing.

| Model | Bones | Triangles | Runtime size |
|---|---:|---:|---:|
| kimono-woman | 24 | 31,999 | 2.33 MiB |
| yukata-man | 24 | 32,000 | 2.12 MiB |
| boy | 24 | 31,998 | 2.08 MiB |
| girl | 24 | 31,998 | 2.04 MiB |
| grandfather | 24 | 31,999 | 2.04 MiB |
| grandmother | 24 | 32,000 | 2.18 MiB |
| office-man | 24 | 31,998 | 1.99 MiB |
| office-woman | 24 | 31,999 | 2.05 MiB |
| shopkeeper | 24 | 31,997 | 2.07 MiB |
| traveler | 24 | 31,999 | 2.17 MiB |

Combined runtime size: 21.06 MiB. All10 models passed glTF validation with0errors. Meshy's nested skinned-mesh hierarchy retains one validator portability warning per model and was verified in the game's actual Three.js renderer.

Runtime shares geometry and textures but clones skeletons independently, so nearby copies do not drive each other's pose. Sidewalk paths use continuous turns and distance-synchronized animation. All walkers pause with the game.

## 2026-09-13 보행 교정

기존 Meshy Casual_Walk의 타이밍과 상체 동작을 유지하며 골반의 한쪽 쏠림을 줄이고, 두 다리 IK로 좌우 발이 교차하지 않는 보폭을 적용했습니다. 발끝 방향·발목 꺾임·발바닥 접지를 보정하고 옷차림에 따라 보폭을 줄였습니다. 원본 메시·얼굴·의상·텍스처는 그대로입니다. 각 원본 GLB는 work/tokyo-walk-fix/original에 보존됩니다. 추가 유료 생성은 없습니다.

행인은 보도 끝에 접근하면 감속하고 반경 0.4m 곡선에서 천천히 돌아갑니다. 실제 이동 거리가 애니메이션 재생을 구동하며 일시 정지·재개에서도 위치와 보행이 동기화됩니다.

## 2026-09-13 — Through-street crowd and natural arm posture

- Retained all ten commissioned meshes, textures, faces and the approved aligned leg walk. Compared all 660 animation channels outside the six arm/hand rotation channels; their sample arrays are unchanged. Geometry and embedded texture bytes are unchanged.
- Replaced only upper-arm, forearm and wrist rotations. Arm swing follows the opposite foot of the existing clip, elbows retain a relaxed forward bend, and wrists use each model's neutral bind basis.
- Five clothing palettes per base model (including the original); shared textures and a garment-only vertex mask, refined against exposed-skin color and anatomy. These are 50 wardrobe combinations, not 50 newly commissioned characters.
- Replaced short pavement loops with continuous opposing streams that walk across blocks and corners. Animation phase follows measured sidewalk arc distance. Nearby population is capped at 64, resident skeletons at 84; far animation samples at 20 Hz, near animation at render rate.
- Widened the narrow corner/bridge pavement to match ordinary sidewalks and moved blocking poles, vending machines and benches out of the two walking lanes.
- No additional generation credits or paid API requests used for this update.
- Reproducible source/QA: `work/tokyo-crowd-fix/repair-arms.mjs`, `asset-verification.json`, `browser-qa.mjs`, `browser-report.json`; runtime in `game/core/pedestrian-routes.mjs`, `game/render/pedestrians.mjs` and `pedestrian-outfits.mjs`.
